Roblox Public API
Public-facing REST API for OneShotArena. Player stats, leaderboards, and game data — self-hosted on DigitalOcean behind Nginx reverse proxy.
roblox-api.sukpat.devGame Backend Engineer / DevOps Practitioner / CE Student
Building the systems behind the game — combat pipelines, inventory architecture, self-hosted infra, and everything players never see but always feel.
01 / about
I'm a Computer Engineering student in Thailand specializing in game backend systems and self-hosted infrastructure. I design and build the architecture that powers Roblox games — not scripts, but real production systems with proper networking, security, and scalability.
On the DevOps side, I run a real VPS in production: Nginx, Docker Compose, GitHub Actions CI/CD — no PaaS magic. I manage everything from firewall rules to deployment pipelines myself.
Currently focused on OneShotArena, a Roblox combat game with a custom combat pipeline, inventory service, and a public API backend hosted at roblox-api.sukpat.dev.
// current stack
02 / projects
Production systems and open-source work.
Public-facing REST API for OneShotArena. Player stats, leaderboards, and game data — self-hosted on DigitalOcean behind Nginx reverse proxy.
roblox-api.sukpat.devArena combat game with full system architecture: typed networking via Zap, UUID inventory, combat validation pipeline, and Signal-based EventBus.
View on GitHubSelf-managed server stack: Nginx, Express, PocketBase, Redis, Next.js — containerized with Docker Compose and deployed via GitHub Actions CI/CD.
View on GitHubAI-powered web chat application. Experimenting with LLM integrations and TypeScript full-stack patterns.
View on GitHubSmart gate system with license plate recognition. Computer vision + IoT hardware integration.
View on GitHubSkill-based matchmaking with queue management, server allocation, and ELO rating system for Roblox games.
03 / skills
Tools and technologies in my daily workflow.
Game Dev
Backend
DevOps
Frontend
Hardware
Concepts
04 / contact
Open to collaboration, internships, and interesting projects — especially anything involving game backend, distributed systems, or DevOps infrastructure.